Starting up Operations

Laying Out a Gaming Cafe Floor

· 6 min read · The GameBiller team

A floor plan is a revenue decision disguised as an interior design one. The same room can hold the same number of machines and earn very differently depending on where you put them.

The counter sees everything, or it does not

Position the counter so a single person can see every screen, or at least every station entrance. Machines out of sight are where unbilled sessions, damage and disputes concentrate.

If the room shape makes that impossible, that is precisely where PC locking earns its keep — the machines you cannot watch are the ones that need to lock themselves.

Group by type, not by aesthetics

Put PCs together, consoles together, sims together. Groups playing together want to sit together, and a squad that cannot get five adjacent seats often leaves.

It also simplifies pricing conversations and makes the floor legible to a first-time visitor who does not yet know what they want.

Consoles need different space

A console pod is a sofa and a screen, not a desk and a chair. It takes more floor area per screen and less per person, and it wants a bit of separation because console play is louder and more social.

Put console pods away from competitive PC seats. Players in a ranked match and four friends shouting at FIFA do not mix well, and the complaint you get is about noise when the real problem is layout.

Cable management is a running cost

Cables under desks get kicked, pulled and eventually broken. Every broken cable is a station out of service during the hours it would have earned.

Route power and network in trunking behind or above the desks. It costs more at fit-out and less every month afterwards.

Heat decides your electricity bill

Fifteen machines in a row generate a lot of heat, and heat is the thing your air conditioning is fighting all day. Leave airflow behind the machines, do not box them into a sealed cabinet, and put the AC where it can actually reach the far end of the room.

A layout that traps heat pays for it monthly, forever.

Common questions

Should machines face the wall or the room?

Facing the wall fits more seats and gives players fewer distractions, which competitive players prefer. Facing inward is more social and easier to supervise. Most floors do both — wall rows for PCs, inward-facing pods for consoles.

How wide should the walkway be?

Wide enough for a staff member carrying a drink to pass behind a seated player without either of them moving. Narrower than that and you will spend the evening apologising.

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