A generic retail POS cannot bill time. GameBiller is a point of sale designed around play sessions — game time, snacks, drinks and accessories land on one itemised bill, with thermal receipts and split payments.
Session time, snacks, drinks and controller add-ons combine into a single invoice per customer.
Print to your thermal printer at the counter, or send the receipt on WhatsApp.
Every snack sale decrements stock; discarded pending sessions return it. Inventory stays truthful.
Take cash, UPI/online, or both on one bill — reports split the totals automatically.
Apply rupee discounts or surcharges per bill, with membership discounts applied automatically.
Every invoice is numbered, searchable and re-printable — audits and disputes take seconds.
Retail POS systems bill items; gaming cafes bill time plus items. GameBiller was built in that order — the session timer drives the bill and the POS layer (snacks, stock, receipts, split payments) rides on top, so nothing gets billed twice or missed.
You can, but you will fight it daily: retail POS systems cannot time sessions, pause play or bill by the hour. GameBiller is a POS built around play time — sessions drive the bill and snacks, accessories and payments layer on top.
Yes. Invoices print to standard thermal POS printers at the counter, and the same receipt can go to the customer’s WhatsApp or download as a PDF.
Stock decrements when a snack is added to a session and the sale is finalised on payment. If a pending bill is discarded, stock returns automatically — so counts match the shelf.
Yes. Split payments record both amounts against the invoice and your daily report shows exact cash vs online totals.
A single invoice can be split between cash and online, with both amounts recorded separately so the day's reconciliation shows exactly what came in through each channel.
Sessions are timed on the server rather than in the browser, so a refresh, a second device or a brief connection drop does not lose a running seat — the state is recovered when the page reloads.
Yes. Concurrent updates are handled safely, so two staff working the counter during a rush cannot overwrite each other's changes to the same seat.
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